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java.lang.Object
  |
  +--java.io.InputStream
        |
        +--java.io.ObjectInputStream
              |
              +--org.mozilla.javascript.serialize.ScriptableInputStream
Class ScriptableInputStream is used to read in a JavaScript object or function previously serialized with a ScriptableOutputStream. References to names in the exclusion list replaced with references to the top-level scope specified during creation of the ScriptableInputStream.
| Inner classes inherited from class java.io.ObjectInputStream | 
| java.io.ObjectInputStream.GetField | 
| Fields inherited from interface java.io.ObjectStreamConstants | 
| baseWireHandle, PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, SC_BLOCK_DATA, SC_EXTERNALIZABLE, SC_SERIALIZABLE, SC_WRITE_METHOD, STREAM_MAGIC, STREAM_VERSION, SUBCLASS_IMPLEMENTATION_PERMISSION, SUBSTITUTION_PERMISSION, TC_ARRAY, TC_BASE, TC_BLOCKDATA, TC_BLOCKDATALONG, TC_CLASS, TC_CLASSDESC, TC_ENDBLOCKDATA, TC_EXCEPTION, TC_LONGSTRING, TC_MAX, TC_NULL, TC_OBJECT, TC_PROXYCLASSDESC, TC_REFERENCE, TC_RESET, TC_STRING | 
| Constructor Summary | |
| ScriptableInputStream(java.io.InputStream in,
                      Scriptable scope)Create a ScriptableInputStream. | |
| Methods inherited from class java.io.ObjectInputStream | 
| available, close, defaultReadObject, read, read, readBoolean, readByte, readChar, readDouble, readFields, readFloat, readFully, readFully, readInt, readLine, readLong, readObject, readShort, readUnsignedByte, readUnsignedShort, readUTF, registerValidation, skipBytes | 
| Methods inherited from class java.io.InputStream | 
| mark, markSupported, read, reset, skip | 
| Methods inherited from class java.lang.Object | 
| equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Methods inherited from interface java.io.ObjectInput | 
| read, skip | 
| Constructor Detail | 
public ScriptableInputStream(java.io.InputStream in,
                             Scriptable scope)
                      throws java.io.IOException
in - the InputStream to read from.scope - the top-level scope to create the object in.| 
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